System.Drawing.Graphics.DrawString C# (CSharp) Method

DrawString() public method

public DrawString ( string s, Font font, Brush brush, RectangleF layoutRectangle, StringFormat format = null ) : void
s string
font Font
brush Brush
layoutRectangle RectangleF
format StringFormat
return void
        public void DrawString(string s, Font font, Brush brush, RectangleF layoutRectangle, StringFormat format = null)
        {
            if (font == null)
                throw new ArgumentNullException ("font");
            if (brush == null)
                throw new ArgumentNullException ("brush");
            if (s == null || s.Length == 0)
                return;

            if (format == null)
            {
                format = StringFormat.GenericDefault;
            }

            // TODO: Take into consideration units

            // Not sure we need the Save and Restore around this yet.
            context.SaveState();

            // TextMatrix is not part of the Graphics State and Restore
            var saveMatrix = context.TextMatrix;
            bool layoutAvailable = true;

            //			context.SelectFont ( font.nativeFont.PostScriptName,
            //			                    font.SizeInPoints,
            //			                    CGTextEncoding.MacRoman);
            //
            //			context.SetCharacterSpacing(1);
            //			context.SetTextDrawingMode(CGTextDrawingMode.Fill); // 5
            //
            //			// Setup both the stroke and the fill ?
            //			brush.Setup(this, true);
            //			brush.Setup(this, false);
            //
            //			var textMatrix = font.nativeFont.Matrix;
            //
            //			textMatrix.Scale(1,-1);
            //			context.TextMatrix = textMatrix;
            //
            //			context.ShowTextAtPoint(layoutRectangle.X,
            //			                        layoutRectangle.Y + font.nativeFont.CapHeightMetric, s);
            //
            //
            // First we call the brush with a fill of false so the brush can setup the stroke color
            // that the text will be using.
            // For LinearGradientBrush this will setup a TransparentLayer so the gradient can
            // be filled at the end.  See comments.
            brush.Setup(this, false); // Stroke

            // I think we only Fill the text with no Stroke surrounding
            context.SetTextDrawingMode(CGTextDrawingMode.Fill);

            var attributedString = buildAttributedString(s, font, format, lastBrushColor);

            // Work out the geometry
            RectangleF insetBounds = layoutRectangle;
            if (insetBounds.Size == SizeF.Empty)
            {
                insetBounds.Width = boundingBox.Width;
                insetBounds.Height = boundingBox.Height;
                layoutAvailable = false;

                if (format.LineAlignment != StringAlignment.Near)
                {
                    insetBounds.Size = MeasureString (s, font);
                }

            }

            PointF textPosition = new PointF(insetBounds.X,
                                             insetBounds.Y);

            float boundsWidth = insetBounds.Width;

            // Calculate the lines
            int start = 0;
            int length = (int)attributedString.Length;
            float baselineOffset = 0;

            var typesetter = new CTTypesetter(attributedString);

            // First we need to calculate the offset for Vertical Alignment if we
            // are using anything but Top
            if (layoutAvailable && format.LineAlignment != StringAlignment.Near) {
                while (start < length) {
                    int count = (int)typesetter.SuggestLineBreak (start, boundsWidth);
                    var line = typesetter.GetLine (new NSRange(start, count));

                    // Create and initialize some values from the bounds.
                    nfloat ascent;
                    nfloat descent;
                    nfloat leading;
                    line.GetTypographicBounds (out ascent, out descent, out leading);
                    baselineOffset += (float)Math.Ceiling (ascent + descent + leading + 1); // +1 matches best to CTFramesetter's behavior
                    line.Dispose ();
                    start += count;
                }

                start = 0;
            }

            // If we are drawing vertial direction then we need to rotate our context transform by 90 degrees
            if ((format.FormatFlags & StringFormatFlags.DirectionVertical) == StringFormatFlags.DirectionVertical)
            {
                //textMatrix.Rotate (ConversionHelpers.DegreesToRadians (90));
                var verticalOffset = 0.0f;
                while (start < length) {
                    int count = (int)typesetter.SuggestLineBreak (start, boundsWidth);
                    var line = typesetter.GetLine (new NSRange(start, count));

                    // Create and initialize some values from the bounds.
                    nfloat ascent;
                    nfloat descent;
                    nfloat leading;
                    line.GetTypographicBounds (out ascent, out descent, out leading);
                    verticalOffset += (float)Math.Ceiling (ascent + descent + leading + 1); // +1 matches best to CTFramesetter's behavior
                    line.Dispose ();
                    start += count;
                }
                context.TranslateCTM (layoutRectangle.X, layoutRectangle.Y);
                context.RotateCTM (ConversionHelpers.DegreesToRadians (90));
                context.TranslateCTM (-layoutRectangle.X, -layoutRectangle.Y);
                context.TranslateCTM (0, -verticalOffset);
                start = 0;
            }

            start = 0;
            while (start < length && textPosition.Y < insetBounds.Bottom)
            {

                // Now we ask the typesetter to break off a line for us.
                // This also will take into account line feeds embedded in the text.
                //  Example: "This is text \n with a line feed embedded inside it"
                int count = (int)typesetter.SuggestLineBreak(start, boundsWidth);
                var line = typesetter.GetLine(new NSRange(start, count));

                // Create and initialize some values from the bounds.
                nfloat ascent;
                nfloat descent;
                nfloat leading;
                double lineWidth = line.GetTypographicBounds(out ascent, out descent, out leading);

                // Calculate the string format if need be
                var penFlushness = 0.0f;
                if (format != null)
                {
                    if (layoutAvailable)
                    {
                        if (format.Alignment == StringAlignment.Far)
                            penFlushness = (float)line.GetPenOffsetForFlush(1.0f, boundsWidth);
                        else if (format.Alignment == StringAlignment.Center)
                            penFlushness = (float)line.GetPenOffsetForFlush(0.5f, boundsWidth);
                    }
                    else
                    {
                        // We were only passed in a point so we need to format based
                        // on the point.
                        if (format.Alignment == StringAlignment.Far)
                            penFlushness -= (float)lineWidth;
                        else if (format.Alignment == StringAlignment.Center)
                            penFlushness -= (float)lineWidth / 2.0f;

                    }

                }

                // initialize our Text Matrix or we could get trash in here
                var textMatrix = new CGAffineTransform (
                    1, 0, 0, -1, 0, ascent);

                if (format.LineAlignment == StringAlignment.Near)
                    textMatrix.Translate (penFlushness + textPosition.X, textPosition.Y);
                if (format.LineAlignment == StringAlignment.Center)
                {
                    if (layoutAvailable)
                        textMatrix.Translate (penFlushness + textPosition.X, textPosition.Y + ((insetBounds.Height / 2) - (baselineOffset / 2)));
                    else
                        textMatrix.Translate (penFlushness + textPosition.X, textPosition.Y - ((insetBounds.Height / 2) - (baselineOffset / 2)));
                }

                if (format.LineAlignment == StringAlignment.Far)
                {
                    if (layoutAvailable)
                        textMatrix.Translate (penFlushness + textPosition.X, textPosition.Y + ((insetBounds.Height) - (baselineOffset)));
                    else
                        textMatrix.Translate (penFlushness + textPosition.X, textPosition.Y - ((insetBounds.Height) - (baselineOffset)));
                }

                context.TextMatrix = textMatrix;

                // and draw the line
                line.Draw(context);

                // Move the index beyond the line break.
                start += count;
                textPosition.Y += (float)Math.Ceiling(ascent + descent + leading + 1); // +1 matches best to CTFramesetter's behavior
                line.Dispose();

            }

            // Now we call the brush with a fill of true so the brush can do the fill if need be
            // For LinearGradientBrush this will draw the Gradient and end the TransparentLayer.
            // See comments.
            brush.Setup(this, true); // Fill

            context.TextMatrix = saveMatrix;
            context.RestoreState();
        }

Same methods

Graphics::DrawString ( string s, Font font, Brush brush, PointF point, StringFormat format = null ) : void
Graphics::DrawString ( string s, Font font, Brush brush, float x, float y, StringFormat format = null ) : void

Usage Example

Example #1
7
 private void DrawInput(Graphics g)
 {
     var point = GetPoint();
     g.FillEllipse(Brushes.Chartreuse, point.X, point.Y, 10, 10);
     g.DrawString(string.Format("Frequency: {0,7:####0.0}hz", _frequency), _font, Brushes.BlueViolet, 5f, 5f);
     g.DrawString(string.Format("Volume: {0:0.00}", _volume), _font, Brushes.BlueViolet, 5f, 20f);
 }
All Usage Examples Of System.Drawing.Graphics::DrawString