System.Drawing.Graphics.InitializeContext C# (CSharp) Method

InitializeContext() private method

private InitializeContext ( CGContext context ) : void
context CGContext
return void
        private void InitializeContext(CGContext context)
        {
            this.context = context;

            modelMatrix = new Matrix();
            viewMatrix = new Matrix();

            ResetTransform();

            boundingBox = context.GetClipBoundingBox().ToRectangleF ();

            // We are going to try this here and it may cause problems down the road.
            // This seems to only happen with Mac and not iOS
            // What is happening is that sub views are offset by their relative location
            // within the window.  That means our drawing locations are also offset by this
            // value as well.  So what we need to do is translate our view by this offset as well.
            subviewClipOffset = context.GetClipBoundingBox().ToRectangleF ();

            PageUnit = GraphicsUnit.Pixel;
            PageScale = 1;

            // Set anti-aliasing
            SmoothingMode = SmoothingMode.Default;

            clipRegion = new Region ();
        }