public override ByteArray Run()
{
SEA3DAssimp importer = new SEA3DAssimp();
importer.CalculateNormal = true;
importer.OptimizeLevel = 3;
importer.Modifiers = false;
importer.LimitBoneWeights = true;
importer.SceneOnly = true;
importer.MeshOnly = true;
try
{
importer.Import(FileData.Stream, FileFormat);
}
catch (Exception)
{
return new ByteArray();
}
return new ByteArray(importer.Build());
}