private SEAObject AppendTextureFromSlot(Scene scene, TextureSlot slot) { if (slot.FilePath.Length > 0 && slot.FilePath[0] != '*') { return AppendTexture(getURL(slot.FilePath)); } else if (slot.TextureIndex < scene.TextureCount) { return AppendTexture(scene.Textures[slot.TextureIndex]); } return null; }