public static FileWriteAsync ( string pchFile, byte pvData, uint cubData ) : SteamAPICall_t | ||
pchFile | string | |
pvData | byte | |
cubData | uint | |
return | SteamAPICall_t |
public static SteamAPICall_t FileWriteAsync(string pchFile, byte[] pvData, uint cubData) {
InteropHelp.TestIfAvailableClient();
using (var pchFile2 = new InteropHelp.UTF8StringHandle(pchFile)) {
return (SteamAPICall_t)NativeMethods.ISteamRemoteStorage_FileWriteAsync(pchFile2, pvData, cubData);
}
}