public static SteamAPICall_t FileReadAsync(string pchFile, uint nOffset, uint cubToRead) { InteropHelp.TestIfAvailableClient(); using (var pchFile2 = new InteropHelp.UTF8StringHandle(pchFile)) { return (SteamAPICall_t)NativeMethods.ISteamRemoteStorage_FileReadAsync(pchFile2, nOffset, cubToRead); } }