public override void Init()
{
display_map_state.Update();
departureTime = System.Environment.TickCount + 3000;
mWindowWidth = GlobalAccessors.mGame.Window.ClientBounds.Width;
mWindowHeight = GlobalAccessors.mGame.Window.ClientBounds.Height;
mPlayer1Tutorial = GlobalAccessors.mPlayer1;
xOffset = mWindowWidth / 10;
yOffset = mWindowHeight / 15;
ContinueButtonRect = new Rectangle(mWindowWidth - xOffset, mWindowHeight - yOffset, xOffset, yOffset);
}