Weapon::Weapon ( Microsoft.Xna.Framework.Content.ContentManager content, List a, bool au, double spr, int fr, string t, int d ) : Microsoft.Xna.Framework |
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Weapon::Weapon ( Microsoft.Xna.Framework.Content.ContentManager content, bool au, double spr, int fr, string t, int d, string ammoT, string n, int maxAm, int ammoC, double rlTime, int rng, int lvl, bool acq ) : Microsoft.Xna.Framework |
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Weapon::Weapon ( Microsoft.Xna.Framework.Content.ContentManager content, bool au, double spr, int fr, string t, int d, string ammoT, string n, int maxAm, int ammoC, double rlTime, int rng, int lvl, bool acq, SoundEffect shot, SoundEffect rl ) : Microsoft.Xna.Framework |
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