public void FromEuler( float3 _EulerAngles )
{
float3x3 MatX = new float3x3( INIT_TYPES.ROT_X, _EulerAngles.x ); float3x3 MatY = new float3x3( INIT_TYPES.ROT_Y, _EulerAngles.y ); float3x3 MatZ = new float3x3( INIT_TYPES.ROT_Z, _EulerAngles.z ); Set( MatX * MatY * MatZ );
}