public static void RegisterMove(PlayerMobile m_player)
{
if (m_player == null || m_player.Map == null) return;
// check for any attachments that might support the OnMove method
//XmlAttach.CheckOnMove(m_player);
// check to see if the current sector that the player is in, is registered in the VISIT sector list
Sector newSector = m_player.Map.GetSector(m_player.Location);
if (VisitSectorList != null && VisitSectorList.Contains(newSector))
{
// check to see if the player has a quest with a VISIT type objective
if (m_player.GetFlag(CarriedXmlQuestFlag))
{
CheckVisited(m_player);
}
}
}