public PackMagicItems ( int minLevel, int maxLevel ) : void | ||
minLevel | int | |
maxLevel | int | |
return | void |
public void PackMagicItems( int minLevel, int maxLevel )
{
PackMagicItems( minLevel, maxLevel, 0.30, 0.15 );
}
BaseCreature::PackMagicItems ( int minLevel, int maxLevel, double armorChance, double weaponChance ) : void |