SadConsoleEditor.Editors.SceneEditor.Render C# (CSharp) Method

Render() public method

public Render ( ) : void
return void
        public void Render()
        {
            if (HotspotPanel.DrawHotspots && Hotspots.Count != 0)
            {
                SpriteBatch batch = new SpriteBatch(Engine.Device);
                batch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, DepthStencilState.DepthRead, RasterizerState.CullNone);

                foreach (var spot in Hotspots)
                {
                    Cell cell = new Cell();
                    spot.DebugAppearance.CopyAppearanceTo(cell);
                    Point offset = consoleWrapper.Position - consoleWrapper.TextSurface.RenderArea.Location;
                    foreach (var position in spot.Positions)
                    {
                        Point adjustedPosition = position + offset;
                        if (consoleWrapper.TextSurface.RenderArea.Contains(position))
                            cell.Render(batch,
                                        new Rectangle(adjustedPosition.ConsoleLocationToWorld(Settings.Config.ScreenFont.Size.X, Settings.Config.ScreenFont.Size.Y), Settings.Config.ScreenFont.Size),
                                        Settings.Config.ScreenFont);

                    }

                }

                batch.End();
            }
            if (ZonesPanel.DrawZones)
                foreach (var zone in Zones)
                {
                    zone.Render();
                }

            if (GameObjectPanel.DrawObjects)
                foreach (var entity in Objects)
                {
                    entity.Render();
                }
        }