private void ClearEntities()
{
Objects.Clear();
List<IEditor> docs = new List<IEditor>();
foreach (var doc in EditorConsoleManager.OpenEditors)
if (doc is GameObjectEditor)
if (((GameObjectEditor)doc).LinkedEditor == this)
docs.Add(doc);
LinkedGameObjects.Clear();
foreach (var doc in docs)
EditorConsoleManager.RemoveEditor(doc);
}