SadConsoleEditor.Editors.GameObjectEditor.Save C# (CSharp) Method

Save() public method

public Save ( ) : void
return void
        public void Save()
        {
            var popup = new Windows.SelectFilePopup();
            popup.Center();
            popup.SkipFileExistCheck = true;
            popup.Closed += (s, e) =>
            {
                if (popup.DialogResult)
                {
                    popup.SelectedLoader.Save(gameObject, popup.SelectedFile);
                }
            };
            popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.GameObject() };
            popup.SelectButtonText = "Save";
            popup.Show(true);
        }