public void Save()
{
var popup = new Windows.SelectFilePopup();
popup.Center();
popup.SkipFileExistCheck = true;
popup.Closed += (s, e) =>
{
if (popup.DialogResult)
{
popup.SelectedLoader.Save(gameObject, popup.SelectedFile);
}
};
popup.FileLoaderTypes = new FileLoaders.IFileLoader[] { new FileLoaders.GameObject() };
popup.SelectButtonText = "Save";
popup.Show(true);
}