SEToolbox.Models.ExplorerModel.CalcDistances C# (CSharp) Method

CalcDistances() public method

public CalcDistances ( ) : void
return void
        public void CalcDistances()
        {
            if (ActiveWorld.SectorData != null)
            {
                var position = ThePlayerCharacter != null && ThePlayerCharacter.PositionAndOrientation.HasValue ? (Vector3D)ThePlayerCharacter.PositionAndOrientation.Value.Position : Vector3D.Zero;
                foreach (var structure in Structures)
                {
                    structure.RecalcPosition(position);
                }
            }
        }