static float _GetPresetPull( EffectorType effectorType )
{
switch( effectorType ) {
case EffectorType.Hips: return 1.0f;
case EffectorType.Eyes: return 1.0f;
case EffectorType.Arm: return 1.0f;
case EffectorType.Wrist: return 1.0f;
case EffectorType.Foot: return 1.0f;
}
return 0.0f;
}