public Camera(IViewPort viewPort) { ViewPort = viewPort; Position = new Vector3(10, 10, 10); LookAtPosition = new Vector3(0, 0, 0); UpPosition = new Vector3(10, 11, 10); Near = 1; Far = 500; Fov = MathUtilities.DegToRad(45); Aspect = float.NaN; }