Reign.Core.Line3.InersectPlane C# (CSharp) Method

InersectPlane() public method

public InersectPlane ( Vector3 planeNormal, Vector3 planeLocation ) : Vector3
planeNormal Vector3
planeLocation Vector3
return Vector3
        public Vector3 InersectPlane(Vector3 planeNormal, Vector3 planeLocation)
        {
            float dot = (-(planeNormal.X*planeLocation.X) - (planeNormal.Y*planeLocation.Y) - (planeNormal.Z*planeLocation.Z));
            float dot3 = (planeNormal.X*(Point2.X-Point1.X)) + (planeNormal.Y*(Point2.Y-Point1.Y)) + (planeNormal.Z*(Point2.Z-Point1.Z));
            float dot2 = -((dot + (planeNormal.X*Point1.X) + (planeNormal.Y*Point1.Y) + (planeNormal.Z*Point1.Z)) / dot3);
            return (Point1 + (dot2*(Point2-Point1)));
        }

Same methods

Line3::InersectPlane ( Line3 &line, Vector3 &planeNormal, Vector3 &planeLocation, Vector3 &result ) : void