Reactor.ReactorGame.UnloadContent C# (CSharp) Method

UnloadContent() protected method

Unload your graphics content. If unloadAllContent is true, you should unload content from both ResourceManagementMode pools. Otherwise, just unload ResourceManagementMode.Manual content. Manual content will get Disposed by the GraphicsDevice during a Reset.
protected UnloadContent ( ) : void
return void
        protected override void UnloadContent()
        {
            // TODO: Unload any ResourceManagementMode.Automatic content
                    try
                    {

                        //watermark = null;
                        //loader.Unload();
                        //loader = null;
                        //waterrenderer.Dispose();
                        //waterrenderer = null;
                    }
                    catch
                    {
                    }

                //game.Destroy();
                // TODO: Unload any ResourceManagementMode.Manual content
        }