protected override void UnloadContent()
{
// TODO: Unload any ResourceManagementMode.Automatic content
try
{
//watermark = null;
//loader.Unload();
//loader = null;
//waterrenderer.Dispose();
//waterrenderer = null;
}
catch
{
}
//game.Destroy();
// TODO: Unload any ResourceManagementMode.Manual content
}