RTSEngine.Data.GameState.Serialize C# (CSharp) Method

Serialize() public static method

public static Serialize ( BinaryWriter s, GameState state ) : void
s System.IO.BinaryWriter
state GameState
return void
        public static void Serialize(BinaryWriter s, GameState state)
        {
            s.Write(state.CurrentFrame);
            s.Write(state.TotalGameTime);
            s.Write(UUIDGenerator.GetUUID());
            s.Write(state.activeTeams.Length);
            foreach(var at in state.activeTeams) {
                s.Write(at.Index);
                RTSTeam.Serialize(s, at.Team);
            }
            s.Write(state.tbMemBuildings.TotalTasks);
            foreach(var task in state.tbMemBuildings.Tasks) {
                var ebu = task as EnemyBuildingUpdater;
                EnemyBuildingUpdater.Serialize(s, ebu);
            }
            LevelGrid.Serialize(s, state);
        }