RTSEngine.Data.GameState.IncrementFrame C# (CSharp) Method

IncrementFrame() public method

public IncrementFrame ( float dt ) : void
dt float
return void
        public void IncrementFrame(float dt)
        {
            curFrame++;
            timePlayed += dt;
            if(tmpParticles.Count > 0) {
                lock(lckParticles) {
                    particles.AddRange(tmpParticles);
                }
                tmpParticles = new List<Particle>();
            }
        }

Usage Example

        // The Update Function
        public void Update(GameState s, float dt)
        {
            s.IncrementFrame(dt);
            s.gtC.ApplyFrame(s, dt);

            // Input Pass
            ResolveInput(s, dt);
            ApplyInput(s, dt);

            // Apply Any Finished Squad-Level Pathfinding Queries
            ApplySquadQueries();

            // Logic Pass
            ApplyLogic(s, dt);

            // Physics Pass
            ResolvePhysics(s, dt);

            // Cleanup The State
            Cleanup(s, dt);

            vManager.Update();
        }