// The Update Function
public void Update(GameState s, float dt)
{
s.IncrementFrame(dt);
s.gtC.ApplyFrame(s, dt);
// Input Pass
ResolveInput(s, dt);
ApplyInput(s, dt);
// Apply Any Finished Squad-Level Pathfinding Queries
ApplySquadQueries();
// Logic Pass
ApplyLogic(s, dt);
// Physics Pass
ResolvePhysics(s, dt);
// Cleanup The State
Cleanup(s, dt);
vManager.Update();
}