private void InitializeTextureCoordinates()
{
TextureCoordinates = new Single[4 * 2];
TextureCoordinates_0_TopLeft = new Coordinate2(0.0f, 0.0f);
TextureCoordinates_1_BottomLeft = new Coordinate2(0.0f, 1.0f);
TextureCoordinates_2_TopRight = new Coordinate2(1.0f, 0.0f);
TextureCoordinates_3_BottomRight = new Coordinate2(1.0f, 1.0f);
}