protected override void Update(GameTime gameTime)
{
var padState1 = GamePad.GetState(PlayerIndex.One);
var padState2 = GamePad.GetState(PlayerIndex.Two);
var keyboardState = Keyboard.GetState();
if ((padState1.DPad.Down == ButtonState.Pressed) ||
(keyboardState.IsKeyDown(Keys.S)))
Paddles[0].Velocity = new Vector2(0, 4);
else if ((padState1.DPad.Up == ButtonState.Pressed) ||
(keyboardState.IsKeyDown(Keys.W)))
Paddles[0].Velocity = new Vector2(0, -4);
else
Paddles[0].Velocity = Vector2.Zero;
if ((padState2.DPad.Down == ButtonState.Pressed) ||
(keyboardState.IsKeyDown(Keys.Down)))
Paddles[1].Velocity = new Vector2(0, 4);
else if ((padState2.DPad.Up == ButtonState.Pressed) ||
(keyboardState.IsKeyDown(Keys.Up)))
Paddles[1].Velocity = new Vector2(0, -4);
else
Paddles[1].Velocity = Vector2.Zero;
foreach (var paddle in Paddles)
paddle.Update();
Ball.Update(Paddles);
if (Ball.Position.X < Paddles[0].Bounds.TopLeft.X - 8) {
Scores[1] += 1;
ResetPlayfield(0);
} else if (Ball.Position.X > Paddles[1].Bounds.BottomRight.X + 8) {
Scores[0] += 1;
ResetPlayfield(1);
}
base.Update(gameTime);
}