PixelMagic.ShaderData.GetConstantOrZero C# (CSharp) Method

GetConstantOrZero() public method

public GetConstantOrZero ( int idx ) : Mono.Simd.Vector4f
idx int
return Mono.Simd.Vector4f
        public Vector4f GetConstantOrZero(int idx)
        {
            if (!constants.ContainsKey (idx))
                return new Vector4f ();
            return constants [idx];
        }