PathfindingTest.Pathfinding.Node.OnConnectionsCreated C# (CSharp) Method

OnConnectionsCreated() public method

public OnConnectionsCreated ( AStarCollisionMap.Pathfinding.PathfindingNode source ) : void
source AStarCollisionMap.Pathfinding.PathfindingNode
return void
        public void OnConnectionsCreated(PathfindingNode source)
        {
            if (!this.initialised && !generatedOnLoadTime)
            {
                double currTime =
                    new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds ;
                // For each node we can make a connection to
                CustomArrayList<PathfindingNode> connectedNodes = this.GetConnectedNodes();

                for( int i = 0; i < connectedNodes.Count(); i++){
                    if (connectedNodes.ElementAt(i) is Node)
                    {
                        Node connectedNode = (Node)connectedNodes.ElementAt(i);
                        // Scedule it for reprocessing
                        if (currTime - connectedNode.lastConnectionCreateTime > 5000)
                        {
                            // Remove its current nodes
                            connectedNode.RemoveAllConnections();
                            connectedNode.lastConnectionCreateTime = currTime;
                            SmartPathfindingNodeProcessor.GetInstance().Push(connectedNode);
                        }
                    }
                    // Console.Out.WriteLine("Re-sceduled a node!");
                }
                this.initialised = true;
            }
            lastConnectionCreateTime = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds;
        }