public Rectangle GetDrawRectangle()
{
Game1 game = Game1.GetInstance();
float drawX = this.x - (texture.Width / 2), drawY = this.y - (texture.Height / 2);
return new Rectangle((int)(drawX - game.drawOffset.X), (int)(drawY - game.drawOffset.Y),
this.texture.Width, this.texture.Height);
}