Pathfinding.Voxels.ExtraMesh.ExtraMesh C# (CSharp) Method

ExtraMesh() public method

public ExtraMesh ( Vector3 v, int t, Bounds b ) : UnityEngine
v UnityEngine.Vector3
t int
b UnityEngine.Bounds
return UnityEngine
		public ExtraMesh (Vector3[] v, int[] t, Bounds b) {
			matrix = Matrix4x4.identity;
			vertices = v;
			triangles = t;
			bounds = b;
			original = null;
			area = 0;
		}
		

Same methods

ExtraMesh::ExtraMesh ( Vector3 v, int t, Bounds b, Matrix4x4 matrix ) : UnityEngine