public ExtraMesh ( |
||
v | ||
t | int | |
b | ||
return | UnityEngine |
public ExtraMesh (Vector3[] v, int[] t, Bounds b) {
matrix = Matrix4x4.identity;
vertices = v;
triangles = t;
bounds = b;
original = null;
area = 0;
}
ExtraMesh::ExtraMesh ( |