Pathfinding.RVO.Sampled.Agent.IntersectionFactor C# (CSharp) Method

IntersectionFactor() public static method

public static IntersectionFactor ( Vector2 start1, Vector2 dir1, Vector2 start2, Vector2 dir2, float &factor ) : bool
start1 UnityEngine.Vector2
dir1 UnityEngine.Vector2
start2 UnityEngine.Vector2
dir2 UnityEngine.Vector2
factor float
return bool
		public static bool IntersectionFactor (Vector2 start1, Vector2 dir1, Vector2 start2, Vector2 dir2, out float factor) {
			float den = dir2.y*dir1.x - dir2.x * dir1.y;

			// Parallel
			if (den == 0) {
				factor = 0;
				return false;
			}

			float nom = dir2.x*(start1.y-start2.y)- dir2.y*(start1.x-start2.x);

			factor = nom/den;

			return true;
		}
	}