Pathfinding.RVO.Sampled.Agent.CalculateNeighbours C# (CSharp) Method

CalculateNeighbours() public method

public CalculateNeighbours ( ) : void
return void
		public void CalculateNeighbours () {
			neighbours.Clear();
			neighbourDists.Clear();

			float rangeSq;

			if (locked) return;

			//watch1.Start ();
			if (MaxNeighbours > 0) {
				rangeSq = neighbourDist*neighbourDist;

				//simulator.KDTree.GetAgentNeighbours (this, rangeSq);
				simulator.Quadtree.Query(new Vector2(position.x, position.z), neighbourDist, this);
			}
			//watch1.Stop ();

			obstacles.Clear();
			obstacleDists.Clear();

			rangeSq = (obstacleTimeHorizon * maxSpeed + radius);
			rangeSq *= rangeSq;
			// Obstacles disabled at the moment
			//simulator.KDTree.GetObstacleNeighbours (this, rangeSq);
		}