OpenRA.Map.FixOpenAreas C# (CSharp) Method

FixOpenAreas() public method

public FixOpenAreas ( ) : void
return void
        public void FixOpenAreas()
        {
            var r = new Random();
            var tileset = Rules.TileSet;

            for (var j = Bounds.Top; j < Bounds.Bottom; j++)
            {
                for (var i = Bounds.Left; i < Bounds.Right; i++)
                {
                    var type = Tiles[new MPos(i, j)].Type;
                    var index = Tiles[new MPos(i, j)].Index;
                    if (!tileset.Templates.ContainsKey(type))
                    {
                        Console.WriteLine("Unknown Tile ID {0}".F(type));
                        continue;
                    }

                    var template = tileset.Templates[type];
                    if (!template.PickAny)
                        continue;

                    index = (byte)r.Next(0, template.TilesCount);
                    Tiles[new MPos(i, j)] = new TerrainTile(type, index);
                }
            }
        }

Usage Example

Example #1
0
        public NewMapLogic(Action onExit, Action<string> onSelect, Ruleset modRules, Widget widget, World world)
        {
            panel = widget;

            panel.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };

            var tilesetDropDown = panel.Get<DropDownButtonWidget>("TILESET");
            var tilesets = modRules.TileSets.Select(t => t.Key).ToList();
            Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
            {
                var item = ScrollItemWidget.Setup(template,
                    () => tilesetDropDown.Text == option,
                    () => { tilesetDropDown.Text = option; });
                item.Get<LabelWidget>("LABEL").GetText = () => option;
                return item;
            };
            tilesetDropDown.Text = tilesets.First();
            tilesetDropDown.OnClick = () =>
                tilesetDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, tilesets, setupItem);

            var widthTextField = panel.Get<TextFieldWidget>("WIDTH");
            var heightTextField = panel.Get<TextFieldWidget>("HEIGHT");

            panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = () =>
            {
                int width, height;
                int.TryParse(widthTextField.Text, out width);
                int.TryParse(heightTextField.Text, out height);

                // Require at least a 2x2 playable area so that the
                // ground is visible through the edge shroud
                width = Math.Max(2, width);
                height = Math.Max(2, height);

                var maxTerrainHeight = Game.ModData.Manifest.MaximumTerrainHeight;
                var tileset = modRules.TileSets[tilesetDropDown.Text];
                var map = new Map(tileset, width + 2, height + maxTerrainHeight + 2);

                var tl = new MPos(1, 1);
                var br = new MPos(width, height + maxTerrainHeight);
                map.SetBounds(tl, br);

                map.PlayerDefinitions = new MapPlayers(map.Rules, map.SpawnPoints.Value.Length).ToMiniYaml();
                map.FixOpenAreas(modRules);

                Action<string> afterSave = uid =>
                {
                    // HACK: Work around a synced-code change check.
                    // It's not clear why this is needed here, but not in the other places that load maps.
                    Game.RunAfterTick(() =>
                    {
                        ConnectionLogic.Connect(System.Net.IPAddress.Loopback.ToString(),
                            Game.CreateLocalServer(uid), "",
                            () => Game.LoadEditor(uid),
                            () => { Game.CloseServer(); onExit(); });
                    });

                    Ui.CloseWindow();
                    onSelect(uid);
                };

                Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
                {
                    { "onSave", afterSave },
                    { "onExit", () => { Ui.CloseWindow(); onExit(); } },
                    { "map", map },
                    { "playerDefinitions", map.PlayerDefinitions },
                    { "actorDefinitions", map.ActorDefinitions }
                });
            };
        }