OpenNos.GameObject.ClientSession.Initialize C# (CSharp) Method

Initialize() public method

public Initialize ( EncryptionBase encryptor, Type packetHandler, bool isWorldServer ) : void
encryptor OpenNos.Core.EncryptionBase
packetHandler System.Type
isWorldServer bool
return void
        public void Initialize(EncryptionBase encryptor, Type packetHandler, bool isWorldServer)
        {
            _encryptor = encryptor;
            _client.Initialize(encryptor);

            // dynamically create packethandler references
            GenerateHandlerReferences(packetHandler, isWorldServer);
        }

Usage Example

Example #1
0
        private void Server_ClientConnected(object sender, ServerClientEventArgs e)
        {
            Logger.Log.Info(Language.Instance.GetMessageFromKey("NEW_CONNECT") + e.Client.ClientId);
            NetworkClient customClient = e.Client as NetworkClient;

            if (!CheckGeneralLog(customClient))
            {
                Logger.Log.WarnFormat(Language.Instance.GetMessageFromKey("FORCED_DISCONNECT"), customClient.ClientId);
                customClient.Initialize(_fallbackEncryptor);
                customClient.SendPacket($"fail {Language.Instance.GetMessageFromKey("CONNECTION_LOST")}");
                customClient.Disconnect();
                customClient = null;
                return;
            }

            ClientSession session = new ClientSession(customClient);

            session.Initialize(_encryptor, _packetHandler);

            if (IsWorldServer)
            {
                ServerManager.Instance.RegisterSession(session);
                if (!_sessions.TryAdd(customClient.ClientId, session))
                {
                    Logger.Log.WarnFormat(Language.Instance.GetMessageFromKey("FORCED_DISCONNECT"), customClient.ClientId);
                    customClient.Disconnect();
                    _sessions.TryRemove(customClient.ClientId, out session);
                    ServerManager.Instance.UnregisterSession(session);
                    return;
                }
                ;
            }
        }
All Usage Examples Of OpenNos.GameObject.ClientSession::Initialize