OpenNos.GameObject.ClientSession.ClientSession C# (CSharp) Method

ClientSession() public method

public ClientSession ( INetworkClient client ) : System
client INetworkClient
return System
        public ClientSession(INetworkClient client)
        {
            // set last received
            lastPacketReceive = DateTime.Now.Ticks;

            // lag mode
            _random = new Random((int)client.ClientId);

            // initialize lagging mode
            bool isLagMode = System.Configuration.ConfigurationManager.AppSettings["LagMode"].ToLower() == "true";

            // initialize network client
            _client = client;

            // absolutely new instantiated Client has no SessionId
            SessionId = 0;

            // register for NetworkClient events
            _client.MessageReceived += OnNetworkClientMessageReceived;

            // start observer for receiving packets
            _receiveQueue = new ConcurrentQueue<byte[]>();
            _receiveQueueObservable = Observable.Interval(new TimeSpan(0, 0, 0, 0, (isLagMode ? 1000 : 10)))
                .Subscribe(x => HandlePackets());
        }