protected virtual uint GetTransitionForCause(ISystemContext context, uint causeId)
{
uint currentState = GetCurrentStateId();
if (currentState == 0)
{
return 0;
}
uint[,] causeMappings = CauseMappings;
if (causeMappings == null)
{
return 0;
}
int length = causeMappings.GetLength(0);
for (int ii = 0; ii < length; ii++)
{
if (causeMappings[ii,0] == causeId && causeMappings[ii,1] == currentState)
{
return causeMappings[ii,2];
}
}
return 0;
}