protected virtual uint GetNewStateForTransition(ISystemContext context, uint transitionId)
{
uint currentState = GetCurrentStateId();
if (currentState == 0)
{
return 0;
}
uint[,] transitionMappings = TransitionMappings;
if (transitionMappings == null)
{
return 0;
}
int length = transitionMappings.GetLength(0);
for (int ii = 0; ii < length; ii++)
{
if (transitionMappings[ii,0] == transitionId && transitionMappings[ii,1] == currentState)
{
return transitionMappings[ii,2];
}
}
return 0;
}