public SetAnchored ( bool networked, bool anchored ) : void | ||
networked | bool | |
anchored | bool | |
return | void |
public void SetAnchored(bool networked, bool anchored)
{
if (anchored == _anchored) return;
if (!networked)
Program.Client.Rpc.AnchorCard(this, Player.LocalPlayer, anchored);
_anchored = anchored;
OnPropertyChanged("Anchored");
}
public void AnchorCard(Card card, Player player, bool anchor) { var astring = anchor ? "anchored" : "unanchored"; Program.GameMess.PlayerEvent(player, "{0} {1}", astring, card); if (Player.LocalPlayer == player) { return; } card.SetAnchored(true, anchor); }