Nez.SceneTransition.transitionComplete C# (CSharp) Method

transitionComplete() protected method

this should be called when your transition is complete and the new Scene has been set. It will clean up
protected transitionComplete ( ) : void
return void
		protected virtual void transitionComplete()
		{
			Core._instance._sceneTransition = null;

			if( previousSceneRender != null )
			{
				previousSceneRender.Dispose();
				previousSceneRender = null;
			}
		}