Nez.SceneTransition.SceneTransition C# (CSharp) Method

SceneTransition() protected method

protected SceneTransition ( Func sceneLoadAction, bool wantsPreviousSceneRender = true ) : System
sceneLoadAction Func
wantsPreviousSceneRender bool
return System
		protected SceneTransition( Func<Scene> sceneLoadAction, bool wantsPreviousSceneRender = true )
		{
			this.sceneLoadAction = sceneLoadAction;
			this.wantsPreviousSceneRender = wantsPreviousSceneRender;
			_loadsNewScene = sceneLoadAction != null;

			// create a RenderTarget if we need to for later
			if( wantsPreviousSceneRender )
				previousSceneRender = new RenderTarget2D( Core.graphicsDevice, Screen.width, Screen.height, false, Screen.backBufferFormat, DepthFormat.None, 0, RenderTargetUsage.PreserveContents );
		}

Same methods

SceneTransition::SceneTransition ( bool wantsPreviousSceneRender = true ) : System