Nez.Collider.unregisterColliderWithPhysicsSystem C# (CSharp) Method

unregisterColliderWithPhysicsSystem() public method

the parent Entity will call this at various times (when removed from a scene, disabled, etc)
public unregisterColliderWithPhysicsSystem ( ) : void
return void
		public virtual void unregisterColliderWithPhysicsSystem()
		{
			if( _isParentEntityAddedToScene && _isColliderRegistered )
				Physics.removeCollider( this );
			_isColliderRegistered = false;
		}