Nez.Collider.onEntityTransformChanged C# (CSharp) Method

onEntityTransformChanged() public method

public onEntityTransformChanged ( Transform comp ) : void
comp Transform
return void
		public override void onEntityTransformChanged( Transform.Component comp )
		{
			// set the appropriate dirty flags
			switch( comp )
			{
				case Transform.Component.Position:
					_isPositionDirty = true;
					break;
				case Transform.Component.Scale:
					_isPositionDirty = true;
					break;
				case Transform.Component.Rotation:
					_isRotationDirty = true;
					break;
			}

			if( _isColliderRegistered )
				Physics.updateCollider( this );
		}