public override void onEntityTransformChanged( Transform.Component comp )
{
// set the appropriate dirty flags
switch( comp )
{
case Transform.Component.Position:
_isPositionDirty = true;
break;
case Transform.Component.Scale:
_isPositionDirty = true;
break;
case Transform.Component.Rotation:
_isRotationDirty = true;
break;
}
if( _isColliderRegistered )
Physics.updateCollider( this );
}