NetMQ.NetMQPoller.Run C# (CSharp) Method

Run() public method

Runs the poller on the caller's thread. Only returns when Stop or StopAsync are called from another thread.
public Run ( ) : void
return void
        public void Run()
        {
            CheckDisposed();
            if (IsRunning)
                throw new InvalidOperationException("NetMQPoller is already running");

#if NET35
            m_pollerThread = Thread.CurrentThread;
#else
            var oldSynchronisationContext = SynchronizationContext.Current;
            SynchronizationContext.SetSynchronizationContext(new NetMQSynchronizationContext(this));
            m_isSchedulerThread.Value = true;
#endif
            m_stopSignaler.Reset();

            m_switch.SwitchOn();
            try
            {
                // the sockets may have been created in another thread, to make sure we can fully use them we do full memory barrier
                // at the beginning of the loop
                Thread.MemoryBarrier();

                // Recalculate all timers now
                foreach (var timer in m_timers)
                {
                    if (timer.Enable)
                        timer.When = Clock.NowMs() + timer.Interval;
                }

                // Run until stop is requested
                while (!m_stopSignaler.IsStopRequested)
                {
                    if (m_isPollSetDirty)
                        RebuildPollset();

                    var pollStart = Clock.NowMs();

                    // Set tickless to "infinity"
                    long tickless = pollStart + int.MaxValue;

                    // Find the When-value of the earliest timer..
                    foreach (var timer in m_timers)
                    {
                        // If it is enabled but no When is set yet,
                        if (timer.When == -1 && timer.Enable)
                        {
                            // Set this timer's When to now plus it's Interval.
                            timer.When = pollStart + timer.Interval;
                        }

                        // If it has a When and that is earlier than the earliest found thus far,
                        if (timer.When != -1 && tickless > timer.When)
                        {
                            // save that value.
                            tickless = timer.When;
                        }
                    }

                    // Compute a timeout value - how many milliseconds from now that that earliest-timer will expire.
                    var timeout = tickless - pollStart;

                    // Use zero to indicate it has already expired.
                    if (timeout < 0)
                        timeout = 0;

                    var isItemAvailable = false;

                    if (m_pollSet.Length != 0)
                    {
                        isItemAvailable = m_selector.Select(m_pollSet, m_pollSet.Length, timeout);
                    }
                    else if (timeout > 0)
                    {
                        //TODO: Do we really want to simply sleep and return, doing nothing during this interval?
                        //TODO: Should a large value be passed it will sleep for a month literally.
                        //      Solution should be different, but sleep is more natural here than in selector (timers are not selector concern).
                        Debug.Assert(timeout <= int.MaxValue);
                        Thread.Sleep((int)timeout);
                    }

                    // Get the expected end time in case we time out. This looks redundant but, unfortunately,
                    // it happens that Poll takes slightly less than the requested time and 'Clock.NowMs() >= timer.When'
                    // may not true, even if it is supposed to be. In other words, even when Poll times out, it happens
                    // that 'Clock.NowMs() < pollStart + timeout'
                    var expectedPollEnd = !isItemAvailable ? pollStart + timeout : -1L;

                    // that way we make sure we can continue the loop if new timers are added.
                    // timers cannot be removed
                    foreach (var timer in m_timers)
                    {
                        if ((Clock.NowMs() >= timer.When || expectedPollEnd >= timer.When) && timer.When != -1)
                        {
                            timer.InvokeElapsed(this);

                            if (timer.Enable)
                                timer.When = Clock.NowMs() + timer.Interval;
                        }
                    }

                    for (var i = 0; i < m_pollSet.Length; i++)
                    {
                        SelectItem item = m_pollSet[i];

                        if (item.Socket != null)
                        {
                            NetMQSocket socket = m_pollact[i];

                            if (item.ResultEvent.HasError())
                            {
                                if (++socket.Errors > 1)
                                {
                                    Remove(socket);
                                    item.ResultEvent = PollEvents.None;
                                }
                            }
                            else
                            {
                                socket.Errors = 0;
                            }

                            if (item.ResultEvent != PollEvents.None)
                                socket.InvokeEvents(this, item.ResultEvent);
                        }
                        else if (item.ResultEvent.HasError() || item.ResultEvent.HasIn())
                        {
                            Action<Socket> action;
                            if (m_pollinSockets.TryGetValue(item.FileDescriptor, out action))
                                action(item.FileDescriptor);
                        }
                    }
                }
            }
            finally
            {
                try
                {
                    foreach (var socket in m_sockets.ToList())
                        Remove(socket);
                }
                finally
                {
#if NET35
                    m_pollerThread = null;
#else
                    m_isSchedulerThread.Value = false;
                    SynchronizationContext.SetSynchronizationContext(oldSynchronisationContext);
#endif
                    m_switch.SwitchOff();
                }
            }
        }

Same methods

NetMQPoller::Run ( System.Action action ) : void
NetMQPoller::Run ( [ action ) : void

Usage Example

Example #1
0
        private static void Main()
        {
            using (var frontend = new RouterSocket("@tcp://127.0.0.1:5559"))
            using (var backend = new DealerSocket("@tcp://127.0.0.1:5560"))
            {
                // Handler for messages coming in to the frontend
                frontend.ReceiveReady += (s, e) =>
                {
                    var msg = e.Socket.ReceiveMultipartMessage();
                    backend.SendMultipartMessage(msg); // Relay this message to the backend
                };

                // Handler for messages coming in to the backend
                backend.ReceiveReady += (s, e) =>
                {
                    var msg = e.Socket.ReceiveMultipartMessage();
                    frontend.SendMultipartMessage(msg); // Relay this message to the frontend
                };

                using (var poller = new NetMQPoller {backend, frontend})
                {
                    // Listen out for events on both sockets and raise events when messages come in
                    poller.Run();
                }
            }
        }
All Usage Examples Of NetMQ.NetMQPoller::Run