public getAdjacentVertices ( ) : Net3dBool.Vertex[] | ||
return | Net3dBool.Vertex[] |
public Vertex[] getAdjacentVertices()
{
Vertex[] vertices = new Vertex[adjacentVertices.Count];
for (int i = 0; i < adjacentVertices.Count; i++)
{
vertices[i] = adjacentVertices[i];
}
return vertices;
}