protected internal override void ProcessFolders()
{
// Process Folders (useful to persist empty folder)
var folders = BuildProject.GetItems(ProjectFileConstants.Folder);
foreach (var folder in folders)
{
string strPath = folder.EvaluatedInclude;
// We do not need any special logic for assuring that a folder is only added once to the ui hierarchy.
// The below method will only add once the folder to the ui hierarchy
this.CreateFolderNodes(strPath);
}
}