public static void DrawHUD(Teammate[] mates, int seconds = -1)
{
string[] photos = new[]
{
"hc_n_gus",
"hc_n_kar",
"hc_n_edd",
"hc_n_pac",
};
SizeF res = UIMenu.GetScreenResolutionMantainRatio();
Point safe = UIMenu.GetSafezoneBounds();
new Sprite("heisthud", "main_gradient", new Point(Convert.ToInt32(res.Width) - safe.X - 300, Convert.ToInt32(res.Height) - safe.Y - (seconds == -1 ? 370 : 470)), new Size(400, (seconds == -1 ? 300 : 400)), 90f, Color.White).Draw();
for (int i = 0; i < mates.Length; i++)
{
new UIResRectangle(new Point(Convert.ToInt32(res.Width) - 100 - safe.X, Convert.ToInt32(res.Height) - 110 - safe.Y - 100 * i), new Size(100, 20), Color.FromArgb(200, 57, 98, 116)).Draw();
if (mates[i].Character.IsAlive)
new UIResRectangle(new Point(Convert.ToInt32(res.Width) - 100 - safe.X, Convert.ToInt32(res.Height) - 110 - safe.Y - 100 * i), new Size(Convert.ToInt32((mates[i].Character.Armor / 200f) * 100), 20), Color.FromArgb(200, 75, 140, 172)).Draw();
new UIResRectangle(new Point(Convert.ToInt32(res.Width) - 100 - safe.X, Convert.ToInt32(res.Height) - 140 - safe.Y - 100*i), new Size(100, 20), Color.FromArgb(200, 60, 103, 52)).Draw();
if(mates[i].Character.IsAlive)
new UIResRectangle(new Point(Convert.ToInt32(res.Width) - 100 - safe.X, Convert.ToInt32(res.Height) - 140 - safe.Y - 100 * i), new Size(Convert.ToInt32((mates[i].Character.Health/200f)*100), 20), Color.FromArgb(200, 90, 155, 85)).Draw();
var photoSprite = new Sprite("heisthud", photos[i], new Point(Convert.ToInt32(res.Width) - 180 - safe.X, Convert.ToInt32(res.Height) - 150 - safe.Y - 100*i), new Size(70, 70));
photoSprite.Draw();
if (mates[i].Character.IsDead)
{
new Sprite("heisthud", "kiaoverlay", new Point(Convert.ToInt32(res.Width) - 180 - safe.X, Convert.ToInt32(res.Height) - 130 - safe.Y - 100*i),
new Size(70, 50)).Draw();
}
}
if(seconds != -1)
DrawBombTimer(seconds);
}