void drawBillboards()
{
//graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0,
// 4 * nBillboards, 0, nBillboards * 2);
for (int i = 0; i < monsters.Count; i++)
{
//if(effect.Parameters["ParticleTexture"].GetValueTexture2D() != monstersTextures[i])
effect.Parameters["ParticleTexture"].SetValue(monstersTextures[i]);
drawBillboard(i);
}
}