public List<MultiTile> GetXYArray(int x, int y)
{
List<MultiTile> arr = new List<MultiTile>();
foreach (MultiTile tile in Tiles)
{
if (tile.isVirtualFloor)
continue;
if (tile.X != x)
continue;
if (tile.Y != y)
continue;
arr.Add(tile);
}
return arr;
}