private void ApplySkills(ItemTable definition)
{
if (definition.SNOSkill0 != -1)
{
Attributes[GameAttribute.Skill, definition.SNOSkill0] = 1;
}
if (definition.SNOSkill1 != -1)
{
Attributes[GameAttribute.Skill, definition.SNOSkill1] = 1;
}
if (definition.SNOSkill2 != -1)
{
Attributes[GameAttribute.Skill, definition.SNOSkill2] = 1;
}
if (definition.SNOSkill3 != -1)
{
Attributes[GameAttribute.Skill, definition.SNOSkill3] = 1;
}
}