private void ApplyArmorSpecificOptions(ItemTable definition)
{
if (definition.ArmorValue > 0)
{
Attributes[GameAttribute.Armor_Item] += definition.ArmorValue;
//scripted //Attributes[GameAttribute.Armor_Item_SubTotal] += definition.ArmorValue;
//scripted //Attributes[GameAttribute.Armor_Item_Total] += definition.ArmorValue;
}
}