public override Actor Hit(float x, float y, bool touchable)
{
if (x < 0 || x >= Width || y < 0 || y >= Height)
return null;
if (IsScrollX && _hScrollBounds.Contains(x, y))
return this;
if (IsScrollY && _vScrollBounds.Contains(x, y))
return this;
return base.Hit(x, y, touchable);
}